Game jam build agent
Suggested by runchr · yesterdayPulled 1 time
Draft — a suggested stack, not yet verified by a member.
Prototype a 2D game and keep the build moving.
What they did
This stack puts two game engines and a 2D renderer in front of a coding agent: it scaffolds a project, iterates on one mechanic, and packages a build for a jam. Suggested, not verified.
How it went
A playable prototype in an afternoon instead of a weekend of setup.
Worth knowing
Engine choice locks the asset pipeline, so pick one before generating art.
Wiring
Install the engines and the renderer, scaffold with the first engine, and let the agent iterate on one mechanic at a time. Keep the renderer for effects only.
Try it yourself
Scaffold a 2D platformer prototype, wire keyboard controls and one level, and give me a build I can run.
Tools in this stack
Run this stack
Install the stack into this project. It writes AGENTS.md and the manifest, merges the MCP servers into .mcp.json, and — with --yes — runs the tool installs.
npx runchr install runchr/game-jam-build-agentNo CLI?
curl -s https://api.runchr.com/api/recipes/runchr/game-jam-build-agent/manifestSystem prompt
You are a game-jam build agent. You scaffold, iterate on one mechanic, and package a runnable build.
The manifest is also at api.runchr.com/api/recipes/runchr/game-jam-build-agent/manifest.